Between the late 1950s to early 1960s, Vera Molnár was learning programming languages to create art, computing algorithms in her head and plotting results on paper by hand. She called it the machine imaginaire — a far stretch from her university specialisations in painting and art history. In 1968, she switched over to renting computers by the minute at Paris University, resulting in the machine réelle — no screens, no colours, no visual guides — only bits of code fed to supersized machines on tiny cardboard punchcards, resulting in unanticipated visuals. A strange mix of the human hand and a computer’s objectivity was born.
Sharing the same time period was Canadian media theorist Marshall McLuhan. Back as early as the 1960s, he heralded that technology’s rapid progress has turned the world into a “global village”, where we’re constantly flooded with information from across the globe. Within such a pluralistic framework, what would become of the world of art and design? India Design ID, an annual design extravaganza in New Delhi that features more than 150 Indian and international brands in a single shared space, pegged its curation as an extension of The Age of Design Syncretism — a world marked by newer modes of expression born from forces across the globe. In tandem, each pavilion at the exhibit featured a vivid facade of lines and curves drawn in shades of purple, blue and lime, crafted by artist Ashna Malik in collaboration with Gallery XXL. Is it an oil spill? Are they the rings of a tree, manipulated into chromatic aberrations? The form invites intrigue, appearing to shift in accordance with where you stand. These unique linear aberrations were first sketched digitally, then translated by hand into large-scale painted forms. When scaled for public display, it breathes life into a static image and turns it into an immersive experience. This visual language is an extension of the Distort series, an ongoing body of work by Ashna that captures the messiness of everyday lives in tangled lines and chromatic curves. It seeks to implore viewers to challenge how they see and perceive the world.



